Video Games

Call Of Duty: Modern Warfare 2 breaks franchise previous records

Modern Warfare 2

With $800 million in worldwide sales in the first three days of release, the recently released Call of Duty: Modern Warfare 2 surpassed all prior records for the franchise. 

According to data, the game’s single-player campaign was given early access on October 20 before the game’s formal release on October 28. 

The renowned Company has yet to disclose how many copies of the top-grossing game have been sold, but it is certain that this new release has broken all prior records, surpassing the release of Call of Duty: Modern Warfare 2019. 

CoD: Modern Warfare 3’s $650 million in first-five-day sales in 2011 made it the biggest debut in the company’s history. 

Bobby Kotick, the CEO of the company, congratulated the group for the enchantment they had produced with brilliant talent and cutting-edge technology. 

Furthermore, he said that the achievement belonged to the entire world’s community of Call of Duty players. 

A recent US study that was published in JAMA Network Openly earlier this year suggests that the well-liked activity may also have cognitive advantages. 

Bader Chaarani, the study’s lead author and an assistant professor of psychiatry at the University of Vermont, told AFP that as a passionate gamer and expert in neuroimagery, he was immediately drawn to the subject. 

Prior studies have concentrated on the negative impacts of gaming, connecting it to depression and an increase in violence. 

However, the very small participant numbers in this research, particularly those involving brain imaging, were a limitation, according to Charaani. 

Data from the extensive and ongoing Adolescent Brain Cognitive Development (ABCD) Study, which is supported by the National Institutes of Health, were examined by Chaarani and colleagues for the new study. 

Read more: Call of Duty: Warzone is coming to mobile soon

Around 2,000 nine- and ten-year-old, divided into two groups: those who never played games and those who played for three hours or more a day, were examined for survey responses, cognitive test scores, and brain imaging. 

The authors wrote in their report that the findings “raise the fascinating possibility that video gaming may provide a cognitive training experience with observable neurocognitive consequences.” 

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